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11-13-07 11:42 PM
rustedmagick forums - The ROM Hacking Data Repository - Kid Icarus (NES) |
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Chill Penguin
Bag of Stinky Weeds
Level: 6

Posts: 5/7
EXP: 669
For next: 238

Since: 04-14-04

Since last post: 832 days
Last activity: 569 days
Posted on 07-01-05 10:15 PMQuote

RAM addresses
$0006 - Current Pit's graphics

$0017 - Current button held
$0018 - Current button held
$0019 - Current button pressed
$001A - Current button pressed

$001F - Delay before shooting arrow

$003E - Current time left for enemies to be hammers

$006B - Current amount of Boss Health

$006F - Currently an egg plant?
......00 - no
......01 - yes

$00A5 - Activated weapons
$00A6 - Current amount of Health
$00A7 - Current time left to use Feather

$00AA - Current number of Health containers

$0107 - Total as shown in between stages (1st digit)
$0108 - Total as shown in between stages (2nd digit)
$0109 - Total as shown in between stages (3rd digit)
$010A - Total as shown in between stages (4th digit)
$010B - Total as shown in between stages (5th digit)
$010C - Total as shown in between stages (6th digit)
$010D - Total as shown in between stages (7th digit)

$0111 - Score as shown in between stages (1st digit)
$0112 - Score as shown in between stages (2nd digit)
$0113 - Score as shown in between stages (3rd digit)
$0114 - Score as shown in between stages (4th digit)
$0115 - Score as shown in between stages (5th digit)
$0116 - Score as shown in between stages (6th digit)
$0117 - Score as shown in between stages (7th digit)

$0130 - Current level loaded? (works for World one except for fortress)
$0131 - Current score - first digit (00-FF, hex; 000-255, dec)
$0132 - Current score - second digit (add 256, dec; FF, hex to $0131)
$0133 - Current score - third digit (add 65536, dec; FF+FF, hex to $0131 and $0132)
$0134 - Current skill - first digit (00-FF, hex; 000-255, dec)
$0135 - Current skill - second digit (add 256, dec; FF, hex to $0134)
$0136 - Current skill - third digit (add 65536, dec; FF+FF, hex to $0134 and $0135)

$013A - Currently have torch?
......00 - no
......01 - yes
$013B - Currently have pencil?
......00 - no
......01 - yes

$013D - Current 1st Weapon
$013E - Current 2nd Weapon
$013F - Current 3rd Weapon
......00 - none
......01 - Fire Arrows
......02 - Long Bow
......03 - Rotating Crystals

$0144 - Total Score - first digit (00-FF, hex; 000-255, dec)
$0145 - Total Score - second digit (add 256, dec; FF, hex to $0144)
$0146 - Total Score - third digit (add 65536, dec; FF+FF, hex to $0144 and $0146)

$014A - Heart piece currency - first digit (00-FF, hex; 000-255, dec)
$014B - Heart piece currency - second digit (add 256, dec; FF, hex to $014A)
$014C - Credit card debt - first digit (00-FF, hex; 000-255, dec)
$014D - Credit card debt - second digit (add 256, dec; FF, hex to $014C)
$014E - Current Credit card count (00 or 01)
$014F - Current Hammer count
$0150 - Current Feather count
$0151 - Current Bottle count
$0152 - Current Strength
$0153 - 1st Treasure
$0154 - 2nd Treasure
$0155 - 3rd Treasure
......00 - none
......01 - Closed Treasure
......02 - Opened Treasure

$0380 - Sound effect
$0381 - Sound effect
$0382 - Sound effect
$0383 - Sound effect
$0384 - Sound effect
$0385 - Loads current song to be played

$0500~$06EF - Current area layout

$0720 - Icarus' Y position
$0723 - Icarus' X position

---------------------------------------------------------------------------
Other info:
Power up (Increase health) when Score reaches:
? Very ODD ? - 0,000,000 dec; 00 00 00 hex (reverts back to one bar)
1st power up - 0,020,000 dec; 20 4E 00 hex (gives two bars)
2nd power up - 0,050,000 dec; 50 C3 00 hex (gives three bars)
3rd power up - 0,100,000 dec; A0 86 01 hex (gives four bars)
4th power up - 0,200,000 dec; 40 0D 03 hex (gives five bars)


-I'll fill this in later-
http://www.tekhacks.net/bored/tek.php

(edited by Chill Penguin on 07-16-05 12:03 AM)
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