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Chill Penguin
Bag of Stinky Weeds
Level: 6

Posts: 4/7
EXP: 669
For next: 238

Since: 04-14-04

Since last post: 832 days
Last activity: 569 days
Posted on 07-01-05 10:10 PMQuote

$0033 - Which levels/powers are finished/gained
......01 - none
......03 - Sacred
......05 - Fire
......07 - Sacred + Fire
......09 - Ice
......0B - Sacred + Ice
......0D - Fire + Ice
......0F - Sacred + Fire + Ice
......11 - Secret
......13 - Secret + Sacred
......15 - Secret + Fire
......17 - Secret + Fire + Sacred
......19 - Secret + Ice
......1B - Secret + Ice + Sacred
......1D - Secret + Ice + Fire
......1F - Secret + Ice + Fire + Sacred
......21 - Water
......23 - Water + Sacred
......25 - Water + Fire
......27 - Water + Sacred + Fire
......29 - Water + Ice
......2B - Water + Ice + Sacred
......2D - Water + Ice + Fire
......2F - Water + Ice + Fire + Sacred
......31 - Water + Secret
......33 - Water + Secret + Sacred
......35 - Water + Secret + Fire
......37 - Water + Secret + Fire + Sacred
......39 - Water + Secret + Ice
......3B - Water + Secret + Ice + Sacred
......3C - Water + Secret + Ice + Fire
......3F - Water + Secret + Ice + Fire + Sacred
......41 - Magic
......43 - Magic + Sacred
......45 - Magic + Fire
......47 - Magic + Sacred + Fire
......49 - Magic + Ice
......4B - Magic + Ice + Sacred
......4D - Magic + Ice + Fire
......4F - Magic + Ice + Fire + Sacred
......51 - Magic + Secret
......53 - Magic + Secret + Sacred
......55 - Magic + Secret + Fire
......57 - Magic + Secret + Sacred + Fire
......59 - Magic + Secret + Ice
......5B - Magic + Secret + Ice + Sacred
......5D - Magic + Secret + Ice + Fire
......5F - Magic + Secret + Ice + Sacred + Fire
..** and so on...

$0035 - Current Player health left

$0040 - Current Boss health left

$006A - Player's pallet, etc.
$006B - State of invincibility (load with 7F where timer begins)
......00 - none
......odd - Invisible
......even - Visible

$0083 - How long spear is
$0084 - Current Power Up Selected
......00 - Spear (no power up)
......01 - Sacred
......02 - Fire
......03 - Ice
......04 - Secret
......05 - Water
......06 - Magic
......07 - Dragon

$0094 - Attack towards character and follows with...
$0095 - Amount an attack causes towards character

$0098 - Current number of Life bottles in reserve

$009B - Number of times Strong Spearhead is left
$009C - Number of hits the Helmet can still take

$009F - Number of medicine bottles left for another Heart container

$00A1 - Pallet #1 foreground
$00A2 - Pallet #2 foreground
$00A3 - Pallet #3 foreground

$00B1 - Character color #1
$00B2 - Character color #2
$00B3 - Character color #3

$00F5 - Controller 1 button press
***~~~~~***~~~~~***~~~~~> Directional Pad
......*0 - no movement
......*1 - Right
......*2 - Left
......*3 - Left + Right
......*4 - Down
......*5 - Down + Right
......*6 - Down + Left
......*7 - Down + Left + Right
......*8 - Up
......*9 - Up + Right
......*A - Up + Left
......*B - Up + Left + Right
......*C - Up + Down
......*D - Up + Down + Right
......*E - Up + Down + Left
......*F - Up + Down + Left + Right
***~~~~~***~~~~~***~~~~~> Buttons
......0* - not pressed
......1* - Start
......2* - Select
......3* - Start + Select
......4* - B
......5* - Start + B
......6* - Select + B
......7* - Start + Select + B
......8* - A
......9* - Start + A
......A* - Select + A
......B* - Start + Select + A
......C* - A + B
......D* - Start + A + B
......E* - Select + A + B
......F* - Start + Select + A + B
$00F6 - Controller 2 button press
$00F7 - Controller 1 button held
$00F8 - Controller 2 button held

$0210 - Left half of current ability's Y position
$0211 - Left half of current ability graphic
$0212 - Left half of current ability palette, mirroring, etc.
$0213 - Left half of current ability's X position
$0214 - Right half of current abiliity's Y position
$0215 - Right half of current ability graphic
$0216 - Right half of current ability palette, mirroring, etc.
$0217 - Right half of current ability's X position
$0218 - Bottle's Y position
$0219 - Bottle's graphic
$021A - Bottle's palette, mirroring, etc.
$021B - Bottle's X position

$0514 - Enemy 1's pallet, mirroring, etc.
$0515 - Enemy 1's Y position
$0516 - Enemy 1's Jumping physics
$0517 - Enemy 1's X position
$0518 - Enemy 1's speed
$0519 - Enemy 1's health
$051B - Enemy 1's jump/movement
$051D - Enemy 1's time left before next jump

$0534 - Enemy 2's pallet, mirroring, etc.
$0535 - Enemy 2's Y position
$0536 - Enemy 2's Jumping physics
$0537 - Enemy 2's X position
$0538 - Enemy 2's speed
$0539 - Enemy 2's health
$053B - Enemy 2's jump/movement
$053D - Enemy 2's time left before next jump

$0554 - Enemy 3's pallet, mirroring, etc.
$0555 - Enemy 3's Y position
$0556 - Enemy 3's Jumping physics
$0557 - Enemy 3's X position
$0558 - Enemy 3's speed
$0559 - Enemy 3's health
$055B - Enemy 3's jump/movement
$055D - Enemy 3's time left before next jump

$0574 - Enemy 4's pallet, mirroring, etc.
$0575 - Enemy 4's Y position
$0576 - Enemy 4's Jumping physics
$0577 - Enemy 4's X position
$0578 - Enemy 4's speed
$0579 - Enemy 4's health
$057B - Enemy 4's jump/movement
$057D - Enemy 4's time left before next jump

$0594 - Enemy 5's pallet, mirroring, etc.
$0595 - Enemy 5's Y position
$0596 - Enemy 5's Jumping physics
$0597 - Enemy'5's X position
$0598 - Enemy 5's speed
$0599 - Enemy 5's health
$059B - Enemy 5's jump/movement
$059D - Enemy 5's time left before next jump

$0640 - Scrolling for Horizonal area
......08 - quit scrolling left
......70 - allow scrolling left
$0641 - Scrolling for Horizonal area
......78 - allow scrolling right
......E8 - quit scrolling right
$0642 - Scrolling for Veritcal area
......58 - allow scroll upward
......05 - quit scrolling upward
$0643 - Scrolling for Vertical area
......79 - allow scroll down
......B0 - quit scrolling down

$0652 - Area selected to travel
......00 - Intro Level
......01 - Sacred Forest
......02 - Fire Test
......03 - Ice Ritual
......04 - Secret Cliff
......05 - Water Test
......06 - Magic Forest
......07 - Final Level

$0674 - Music Selection

--------------------------------------------------------------------
Data in ROM

Level Data Explination: The game uses uncompressed 16x16 pixel graphics for each byte from top the top left reading to the far right of each line down. It's easier to edit the vertical areas since you can see the left and right sides easier. For horizonal areas, the game reads the entire top line so it's harder to see what you're changing visually since the game doesn't seperate them into 16x16 pages, but rather the whole X line for each Y. Hope that makes sense to make it easier.

==Beginning of Intro Level
0x000010 - Beginning of part 1
0x0003CF - End of part 1
0x0003D0 - Beginning of part 2
0x00069F - End of part 2
0x0007A0 - Beginning of part 3
0x000B4F - End of part 3
0x000B50 - Beginning of part 4
0x000FFF - End of part 4
0x001000 - Beginning of part 5
0x0011DF - End of part 5
==End of Intro Level

==Beginning of Sacred Forest
0x008010 - Beginning of part 1
0x00878F - End of part 1
0x008790 - Beginning of part 2
0x008E1F - End of part 2
0x008E20 - Beginning of part 3
0x0090EF - End of part 3
0x0090F0 - Beginning of part 4
0x00959F - End of part 4
0x0095A0 - Beginning of part 5
0x00977F - End of part 5
0x009780 - Beginning of Boss room
0x00986F - End of Boss room
==End of Sacred Forest

==Beginning of Fire Test
0x004010 - Beginning of part 1
0x00478F - End of part 1
0x004790 - Beginning of part 2
0x004E1F - End of part 2
0x004E20 - Beginning of part 3
0x0052CF - End of part 3
0x0052D0 - Beginning of Boss room
0x0053BF - End of Boss room
==End of Fire Test

==Beginning of Ice Ritual
0x0053C0 - Beginning of part 1
0x005EFF - End of part 1
0x005F00 - Beginning of part 2
0x005FEF - End of part 2
0x005FF0 - Beginning of part 3
0x006A3F - End of part 3
0x006A40 - Beginning of part 4
0x006D0F - End of part 4
0x006D10 - Beginning of Boss room
0x006FDF - End of Boss room
==End of Ice Ritual

==Beginning of Secret Cliff
0x00C010 - Beginning of part 1
0x00C78F - End of part 1
0x00C790 - Beginning of part 2
0x00CC3F - End of part 2
0x00CC40 - Beginning of part 3
0x00CF0F - End of part 3
0x00CF10 - Beginning of part 4
0x00D3BF - End of part 4
0x00D3C0 - Beginning of part 5
0x00D77F - End of part 5
0x00D780 - Beginning of Boss room
0x00D86F - End of Boss room
==End of Secret Cliff

==Beginning of Water Test
0x00D870 - Beginning of part 1
0x00DD1F - End of part 1
0x00DD20 - Beginning of part 2
0x00DFEF - End of part 2
0x00DFF0 - Beginning of part 3
0x00E49F - End of part 3
0x00E4A0 - Beginning of part 4
0x00E94F - End of part 4
0x00E950 - Beginning of part 5
0x00EDFF - End of part 5
0x00EE00 - Beginning of Boss room
0x00EEEF -End of Boss room
==End of Water Test

==Beginning of Magic Forest
0x009870 - Beginning of part 1
0x009E0F - End of part 1
0x009E10 - Beginning of part 2
0x00A0DF - End of part 2
0x00A0E0 - Beginning of part 3
0x00A76F - End of part 3
0x00A770 - Beginning of part 4
0x00AC1F - End of part 4
0x00AC20 - Beginning of part 5
0x00ADFF - End of part 5
0x00AE00 - Beginning of Boss room
0x00AEEF - End of Boss room
==End of Magic Forest

==Beginning of Final Level
0x0011E0 - Beginning of part 1
0x00177F - End of part 1
0x001780 - Beginning of part 2/6
0x001A4F - End of part 2/6
0x001A50 - Beginning of part 3
0x001EFF - End of part 3
0x001F00 - Beginning of part 4
0x0021CF - End of part 4
0x0021D0 - Beginning of part 5
0x00267F - End of part 5
0x002680 - Beginning of part 7
0x002B2F - End of part 7
==End of Final Level

0x003140 - Beginning of Boss level
0x00322F - End of Boss level

0x00327E - Beginning of Boss sprite
0x003401 - End of Boss sprite

0x01B75A - Beginning of Totem Pole
0x01BB19 - End of Totem Pole

0x01BB5A - Beginning of Title Screen
0x01BF19 - End of Title Screen

0x01B35A - Beginning of Map Screen
0x01B719 - End of Map Screen

0x01F994 - The number of times loaded for the Strong Spearhead.
0x01F99A - The number of hits loaded for the Helment to take.

Unsure about the 1st heart container (is loaded differently)
0x016C0B - Number of medicine needed for 2nd heart container.
0x016C0C - Number of medicine needed for 3rd heart container.
0x016C0D - Number of medicine needed for 4th heart container.
0x016C0E - Number of medicine needed for 5th heart container.
0x016C0F - Number of medicine needed for 6th heart container.
0x016c10 - Number of medicine needed for 7th heart container.

0x016B1F - Time limit set for Invincibility

0x01C13C - Button press to pause
0x01C17E - Button press to unpause
0x007E0F - Button press to unpause (Intro level)
0x01F61E - Button press to change ability

Palettes:
0x01E319 ~ 0x01E323 - Intro Level
0x01E325 ~ 0x01E330 - Sacred Forest
0x01E331 ~ 0x01E342 - Fire Test (includes changing palette)
0x01E343 ~ 0x01E34E - Ice Ritual
0x01E34F ~ 0x01E35A - Secret Cliff

0x01E35B ~ 0x01E369 - Water Test (includes changing palette)

0x01E373 ~ 0x01E37E - Magic Forest

0x01E400 ~ 0x01E40B - Title Screen


-I'll fill this in later-
http://www.tekhacks.net/bored/tek.php

(edited by Chill Penguin on 08-10-05 09:22 AM)

(edited by Chill Penguin on 08-10-05 09:31 AM)

(edited by Chill Penguin on 08-10-05 01:09 PM)
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