Archive
Register | Login | Logout | Edit profile
Views: 1397612
Main | Memberlist | Calendar | Online users
Ranks | FAQ | Search | Photo album
11-13-07 11:42 PM
rustedmagick forums - The ROM Hacking Data Repository - Final Fantasy Mystic Quest |
Next newer thread | Next older thread
User
Post
chickenlump
Bag of Stinky Weeds
Level: 8

Posts: 8/14
EXP: 2067
For next: 120

Since: 08-09-03

Since last post: 508 days
Last activity: 458 days
Posted on 02-02-05 11:18 AMQuote
Some old offsets for FFMQ that I had lying about, but not posted anywhere.
=========================================================
PLEASE NOTE: THESE ADDRESSES ARE FOR AN UNHEADERED ROM

032B00 - Tile Properties (solid, walkable, moves characters, etc..)

034084 - Location Palette assignments (First Location: Level Forest)

038200 - Menu Palettes

03B218 - 2 byte pointers to Locations (First Location: Level Forest)
=========================================================


(edited by Chickenlump on 03-06-05 05:25 PM)
chickenlump
Bag of Stinky Weeds
Level: 8

Posts: 9/14
EXP: 2067
For next: 120

Since: 08-09-03

Since last post: 508 days
Last activity: 458 days
Posted on 03-06-05 02:24 PMQuote
--------------UPDATED UNHEADERED ROM ADDRESSES-------------------

01572B - Enemy Formation Positions (Behemoth position on screen - Each enemy = 1 byte) [UPDATED 3/6/05]
010715 - This data decides what frame of animation is shown when each enemy receives a certain amount of damage [UPDATED 3/6/05]
010B06 - Targetting data (sword is first item) [UPDATED 3/6/05]
010BF2 - This data affects the character's weapon's stats and effects [UPDATED 3/6/05]
010F4A - This data affects the character's weapon's effects as well [UPDATED 3/6/05]
-----------------------------------------------------------------------------------------------------



----------------------------------------------------------------------------
Final Fantasy Mystic Quest RAM Listing
Created by Chickenlump
Last Updated - 2-5-05
----------------------------------------------------------------------------
7E0E84 - Current Gold Aquired
7E0E85 - Current Gold Aquired
7E0E86 - Current Gold Aquired
7E0E9F - Current Amount of Items [Row 1 - Slot 1]
7E0EA1 - Current Amount of Items [Row 1 - Slot 2]
7E0EA3 - Current Amount of Items [Row 1 - Slot 3]
7E0EA4 - Current Item Type [Row 1 - Slot 3]
7E0EA5 - Current Story Items Aquired
7E0EA6 - Current Story Items Aquired
7E0EA7 - Current Coins and Crests Aquired
7E0FD4 - Current Battlefield Number of Battles Left
7E1011 - Current Experience Aquired [Hero]
7E1012 - Current Experience Aquired [Hero]
7E1013 - Current Experience Aquired [Hero]
7E1014 - Current HP [Hero]
7E1015 - Current HP [Hero]
7E1016 - Max HP [Hero]
7E1017 - Max HP [Hero]
7E1022 - Current Attack Power [Hero]
7E1023 - Current Defense Power [Hero]
7E1024 - Current Speed [Hero]
7E1025 - Current Magic Power [Hero]
7E1032 - Current Weapons Aquired [Hero]
7E1033 - Current Weapons Aquired [Hero]
7E1018 - Current Amount of Spells Left [Hero]
7E1019 - Current Amount of Spells Left [Hero]
7E101A - Current Amount of Spells Left [Hero]
7E1030 - Current Amount of Projectile Weapons [Hero]
7E1031 - Current Weapon Equipped [Hero]
7E1035 - Current Armor and Helmet Aquired [Hero]
7E1036 - Current Shield and Ring Aquired [Hero]
7E1036 - Current Shield and Ring Aquired [Hero]
7E10B0 - Current Amount of Bomb Type Weapons [Character 2]
7E10B1 - Current Weapon Equipped [Character 2]
7E10B5 - Current Armor and Helmet Aquired [Character 2]
7E10B6 - Current Shield and Ring Aquired [Character 2]
7E10B7 - Current Shield and Ring Aquired [Character 2]
7E1038 - Current Spells Aquired [Hero]
7E1039 - Current Spells Aquired [Hero]
7E1094 - Current HP [Character 2]
7E1095 - Current HP [Character 2]
7E1096 - Max HP [Character 2]
7E1097 - Max HP [Character 2]
7E10A2 - Current Attack Power [Character 2]
7E10A3 - Current Defense Power [Character 2]
7E10A4 - Current Speed [Character 2]
7E10A5 - Current Magic Power [Character 2]
7E10B0 - Current Amount of Projectile Weapons [Character 2]
7E10B1 - Current Weapon Equipped [Character 2]
7E10B8 - Current Spells Aquired [Character 2]
7E10B9 - Current Spells Aquired [Character 2]


-Moar!-
7E0601 - Sound effect values get written here
7E0E89 - Player X coord
7E0E8A - Player Y coord
7E0E8B - Player facing direction
00 - Up
01 - Right
02 - Down
03 - Left


(edited by Chickenlump on 03-06-05 05:27 PM)

(edited by Chickenlump on 03-06-05 05:27 PM)

(edited by chickenlump on 08-06-06 05:22 PM)
chickenlump
Bag of Stinky Weeds
Level: 8

Posts: 14/14
EXP: 2067
For next: 120

Since: 08-09-03

Since last post: 508 days
Last activity: 458 days
Posted on 06-23-06 06:53 AMQuote
Information for Unheadered 1.1 ROM

SPC Pointers for FFMQ begin at 6BDAE (3 bytes each)

Names based on SPC pack track names

Pointer/Track Name/(File Address)

0E 73 85 - Battle 1 (68573)
0E 69 8B - Battle 2 (68B69)
0E 21 93 - Battle 3 (69321)
0E 74 9B - Victory Fanfare (69B74)
0E 0B 9E - World (69E0B)
0E 88 9F - Fossil Labrynth (69F88)
0E 9B A2 - Dungeon of Ice (6A29B)
0E 4F A8 - Lava Dome (6A84F)
0E 4F AE - Mountain Range of Whirlwinds (6AE4F)
0E 0C B2 - Dungeon and Waterfall (6B20C)
0E 04 B5 - Middle Tower (6B504)
0E 79 B7 - Last Castle (6B779)
0E 2E BF - Beautiful Forest (6BF2E)
0E F8 C2 - Shrine of Light (6C2F8)
0E 43 C7 - City of Forest (6C743)
0E 41 CC - City of Wind (6CC41)
0E 51 D1 - City of Fire (6D151)
0E 03 DA - City of ? (6DA03)
0E 42 DF - Rock 'n' Roll (6DF42)
0E 10 E4 - Rock Theme (6E410)
0E 10 E8 - Fanfare of Friendship (6E810)
0E C2 E8 - Mystic Ballad (6E8C2)
0E AB EA - Hill of Fate (6EAAB)
0E DD EE - Mystic Quest (6EEDD)
0E 73 F4 - Ending (6F473)
0E D3 FB - The Crystal (6FBD3)
Next newer thread | Next older thread
rustedmagick forums - The ROM Hacking Data Repository - Final Fantasy Mystic Quest |


rustedmagick.com

AcmlmBoard v1.8a BMF Hax0r Special™
© 2000-2002 Acmlm
Board additions/modifications by:
BMF54123
Tuvai




Page rendered in 0.012 seconds.