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11-13-07 11:42 PM
rustedmagick forums - The ROM Hacking Data Repository - Secret of Mana stuff |
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chickenlump
Bag of Stinky Weeds
Level: 8

Posts: 7/14
EXP: 2067
For next: 120

Since: 08-09-03

Since last post: 508 days
Last activity: 458 days
Posted on 07-31-04 02:10 PMQuote
It's nothing special, but here is what I have so far.
(note: everything I find has usually already been found elsewhere...my luck = bleh ;) )

It's not organized, or anything, I will eventually get back to it and expand upon it all.

104410 - 104411 - Main Character's Starting Max HP
104413 - Main Character's Starting Strength (Affects Attack)
104414 - Main Character's Starting Agility (Affects Hit%)
104415 - Main Character's Starting Constitution (Affects Defense)
104416 - Main Character's Starting Intelegence (Affects Evade%)
104417 - Main Character's Starting Wisdom (Affects Magic Def)
105116 - 8 Byte Enemy Movement and AI data (Each ending with FF)
101DFA -1021D9 - Enemy Stats (Each preceeded by 6 bytes (00) ) (first one Rabite)
Byte 1: Level
Byte 2 & 3: HP
Byte 4 & 5: MP
Byte 6: Attack Power
Byte 7:
Byte 8:
Byte 9: Defense or Evade

1101D0 - Character Animation Data
115E00 -115F4D - 12 Byte Date Each Ending With FF (affects character animations) (the first 12 affect what animation the main character does facing up)
115F4E - 11669B - 33 Byte Data Ending Each with FF

Palette Info
---------------------------------------------------------
82100 - Main Character's Palette
81C32 - Main Character's Blinking Palette (2)
81C50 - Main Character's Blinking Palette (3)
81C6E - Main Character's Blinking Palette (4)
81200 - Begining of Monster Palettes (first one Rabite)
11F800 - Weapon Palettes (Non Menu)
12CB20 - Weapon Palettes (Menu)
128000 - Palette for On Screen Weapon Power Bar and Text
C91A0 - Location Palettes (0C95A0 - Potos Village)
chickenlump
Bag of Stinky Weeds
Level: 8

Posts: 10/14
EXP: 2067
For next: 120

Since: 08-09-03

Since last post: 508 days
Last activity: 458 days
Posted on 06-05-05 04:25 PMQuote
More stuff to edit. (these are for an unheadered ROM)

==============================================================
-Potos Village Misc. Data- (Map Header type data?)
$A933F - Music byte for Potos Village
$A9340 - Fade out time for previous song and echo effect of currnet song
$A9341 - Music volume (also seems to affect which instruments get played as well)
$A9342 - Unknown
$A9343 - Event after music fades upon entering location
$A9344 - Also an event byte upon entering location

$D03A50 - Rabite Treasure Chest Drop percentage (set to 64 to always drop a chest)
$D03A53 - Rabite Treasure Chest Item Dropped!
==============================================================

Misc ASM stuff

$D8FB9C - Item Prices in stores (first is Candy)

$00B799 - $00B79C - JSL to Running Routine (replace this section with EA's and running is disabled)

$00B7B2 20 51 B8 JSR $B851 [$02:B851] - EA these 3 bytes and you can't attack with weapon

$00/B7C1 20 30 B3 JSR $B330 [$02:B330] - EA these 3 bytes and you can't charge up weapon


$00/B7C6 20 1C B2 JSR $B21C [$02:B21C] - EA these 3 bytes, charge your weapon and release the button. It won't do the attack untill you press the button again (you don't have to keep it held down)

==============================================================







-More RAM addresses-

7E00BD - Playable Character attack when close
00 = normal slice
01 - jumping slice

7EE1ED - Timer for attacks and running (Freezing at 00 means no waiting for next attack or running)
7ED209 - palette somewhere here

7E0030 - (Either Layer 1 or 2) is transparent for current location
00 - not transparent
01 - transparent
==============================================================










(edited by chickenlump on 06-18-05 03:48 PM)
chickenlump
Bag of Stinky Weeds
Level: 8

Posts: 11/14
EXP: 2067
For next: 120

Since: 08-09-03

Since last post: 508 days
Last activity: 458 days
Posted on 06-19-05 11:26 AMQuote
Level Data...finally ^_^

This wasn't too hard to find really.
The map data is layed out fully in RAM and in the ROM it's compressed slightly.

I'm not sure where it begins exactly (yet) but here is what I have so far...

In RAM - Maps done in rows from left to right - This covers Layer 1

7F0621 - This is the top of the elder's house in Potos Village in RAM
D23F5 - This is the top of the elder's house in Potos Village in ROM


It reads 01 12 13 12 13 12 14 in RAM
It reads 01 12 13 E8 82 14 E0 in ROM


(edited by chickenlump on 06-19-05 02:42 PM)
chickenlump
Bag of Stinky Weeds
Level: 8

Posts: 13/14
EXP: 2067
For next: 120

Since: 08-09-03

Since last post: 508 days
Last activity: 458 days
Posted on 01-15-06 03:02 AMQuote
Location NPC/Enemies in RAM

7EC800 - 16 bytes each, number of objects loaded is dependant on location

*Byte 1 - Spawn type?
*Byte 2 - Unknown
*Byte 3 - Unknown
*Byte 4 - Unknown
*Byte 5 - Unknown
*Byte 6 - Unknown
*Byte 7 - Unknown
*Byte 8 - Unknown
*Byte 9 - Unknown
*Byte 10 - Unknown
*Byte 11 - Starting X coord
*Byte 12 - Starting Y coord
*Byte 13 - Palette - zplane?
*Byte 14 - Sprite
*Byte 15 - Reaction to button press
*Byte 16 - Reaction to button press


7E0030 - Layer 2 transparency toggle
7E00DC - 7E00DD - Exit Destiniation (0F = Debug room?)
7E00DE - Exit Destination X coord
7E00DF - Exit Destination Y coord
7E00E1 - Exit Destination entrance style (running in, walking in, walk over a few feet upon entrance, etc...)
7E00E2 - Exit Destination screen effects (camera centering, pixelation effects, color flashing, etc...)
7E00E4 - Screen Fade Wait Timer
7E00E5 - Screen Fade Timer (higher numbers = longer fade time)
7E00E6 - Screen Brightness
7E00E8 - Entrance Style (flammie drops you off or picks you up)
7E00ED - Can you use your sword in this location? (80 = yes, 00 = no)





-----------------------------------------------

Exit Data

Exit Data (4 bytes each)
C83000 - SNES Address
83000 - File Address

*Byte 1 - Destination

*Byte 2 - Destination X coord

*Byte 3 - Destination Y coord

*Byte 4 - Destination entrance style


(edited by chickenlump on 01-15-06 07:49 AM)

(edited by chickenlump on 01-15-06 09:14 AM)
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