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11-13-07 11:42 PM
rustedmagick forums - The ROM Hacking Data Repository - Gunsmoke Level Data (NES) |
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chickenlump
Bag of Stinky Weeds
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Posted on 08-09-03 05:49 AMQuote
starts at 410

drjayphd
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ICQ:
Posted on 12-14-03 09:06 PMQuote
Some more data for the game:

TEXT:
$03EFD: Weapon shopkeeper text (20 bytes, $0D line-break?)
$03F13: Item shopkeeper text (23 bytes)
$07C99: End story text, part 1 ($FF line-break?)
$07D9A: End story text, part 2 ($FF line-break?)
$07E47: Credits text ($FF line-break)
$1F541: "Game Over" text (are $0A26 and $08AE score and high score pointers? Or $2622 and $AE22?)
$1F84C: Weapon select item names (12 bytes per name)
$1F9A5: Weapon shop item names/prices (17 bytes per item)
$1F9E9: Item shop item names (14 bytes per item)
$1FA13: Item shop wanted poster price (DISPLAY ONLY, in hundreds)
$1FC99: End story text, part 1 ($FF line-break?)
$1FD9A: End story text, part 2 ($FF line-break?)
$1FE47: Credits text ($FF line-break)

PALETTES:
The palettes use an odd form of RLE compression. If more than one color is repeated at least three times, then you enter (color) FF (number of times it's used). So, for instance, the Stage 1 wanted poster's first nine palette slots are $0F. That entry starts:

0F FF 09 30 27 07

The first 12 entries are 0F 0F 0F 0F, 0F 0F 0F 0F, and 0F 30 27 07. Anyway, locations.

$1C514: Stage 1 palettes (omit first color slot, which is $0F... game says 01 there, though... variation of the compression?)
$1C5F1: Stage 1 wanted poster screen palettes
$1C666: "Game over" screen palettes

GAMEPLAY:
$1FC82: Horse HP (default: $03)

More will be posted when I find it. Working on trying to find TSA data.
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