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11-13-07 11:42 PM
rustedmagick forums - The ROM Hacking Data Repository - Super Mario Bros. 3 [NES] |
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Bag of Stinky Weeds
Level: 4

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Since: 04-19-03
From: Knoxville, TN

Since last post: 1394 days
Last activity: 1379 days
Posted on 04-19-03 12:43 PMQuote
Ok, this is just Mushroom House data:

I was looking into the Mushroom Houses in SMB3 and found the data table for item definitions for each Mushroom "type" per se. Meaning each Mushroom has a certain set of items you can get: Mushroom, Flower, Leaf or Frog, Tanooki, Hammer, or something that has only one item, like all Frog Suits. Anyways, seeing this is obvious if you use M3I to edit the mushroom house pointers. The data starts @ 0x3B14B. Each value represet a certain item as follows:

07-Jugem's Cloud
08-P Wing
0D-Music Box

The rest are glitches and before anyone asks, there is no way to put Kuribo's Shoe as an item, because it comes from an enemy sprite, a totally different different code from the item routines.

Some bytes affect the "all same items" mushroom houses. Meaning, if all the chest have the same items, then only 1 byte is needed to define the chests, rather than 3. The first 5 bytes affect these type of mushroom houses. The 3rd is for all Frogs, 4th is all Tanooki, 5th is all Hammer. 1st is All Whistles (never seen in the game), 2nd is all P-Wings (also never seen in the game).I believe these two are used for White Mushroom houses. The rest are 3 item houses. One type is 0A 0A 0A, all three anchors. This is the ONLY exception to the same-type house rule. And remember, the definitions come in groups of three. Example: The second set (bytes 9, 10, and 11) is 01, 02, 03, a set of three defining the Mushroom, Flower, and Leaf type houses. Have fun ^_^

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