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11-13-07 11:42 PM
rustedmagick forums - The ROM Hacking Data Repository - Bubble Bobble jr./Bubble Bobble 2 [gb] |
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Skiffles
Bag of Stinky Weeds
Level: 5

Posts: 1/4
EXP: 331
For next: 198

Since: 02-27-03
From: Pittsburgh

Since last post: 415 days
Last activity: 414 days
Posted on 02-27-03 07:17 PMQuote


.yep, thats me
the alt

Bag of Stinky Weeds
Posts: 1
Level: 1
EXP: 0
Ranked: 27
Bubble Bobble jr.

aka. Bubble Bobble 2 us

the 2nd gameboy bubble bobble game =p


$8000 - 'Taito' logo [do not fuck with this =(]


$8080 - start of level one, it lists down through, 16x16 blocks, tiled left-to-right up-to-down. simple. really. 16 lines. so $8080-$817F = Level 1, $8180-$827F = level 2, ect.

$9480-$977F TSA* [tile squariod assembler] data

$9880 onwards: level data

$EF00-F000 - 'Bubble Bobble Junior' title screen data

$F570-F574 taito-logo tilemap/tsa data/pointers/unkown, really =P

$10000-17A00 - GFX


*- how TSA data is stored
[A|B]
[C|D]

Stored as is in pattern tables. A first, B second, C third, and D last.

Setzlayout 0.7 - New: Quotes!
<jasukan> with shit stuck to his ass
<Elric> I think you just described me, Jas...

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