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11-13-07 11:42 PM
rustedmagick forums - The ROM Hacking Data Repository - Final Fantasy 5 (SNES) |
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YDienyddiwrDa
Bag of Stinky Weeds
Level: 5

Posts: 2/4
EXP: 332
For next: 197

Since: 02-22-03

Since last post: 1725 days
Last activity: 1703 days
Posted on 02-22-03 04:11 AMQuote
Weapon data, preliminary information, errors are possible


0x11020D - 0x110734

Usage
80 Normal Equip
04 Shatters when used as an item

Class Restriction
40 = Default Weapon (Bare hands)
00 = No Classes
01 = All Classes
02 = All but Monk and White Mage
03 = Ninja only
04 = Knight, Mystic Knight, Blue Mage, and Red Mage.
05 = Knight Only
06 = Dragoon Only
07 = Berserker Only
08 = Berserker Only
09 = Samurai Only
0A = Black Mage, Red Mage, Blue Mage, Time Mage, Summoner, Mimic
0B = White Mage, Red Mage, Time Mage, Chemist, Mimic
0C = White Mage, Time Mage, Chemist
0D = Hunter Only
0E = Bard Only
0F = Mediator Only
10 = Geomancer Only
11 = Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic
12 = Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
13 = Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Mediator, Chemist, Dancer, Mimic
14 = White Mage, Black Mage, Time Mage, Blue Mage, Red Mage, Summoner, Chemist, Geomancer, Bard, Dancer, Mimic
15 = Dancer Only
16 = Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
17 = Not White Mage, Black Mage, Time Mage, Summoner, Geomancer, Bard
18 = White Mage, Black Mage, Time Mage, Blue Mage, Red Mage, Summoner, Chemist, Geomancer, Bard, Dancer, Mimic
19 = Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic
1A = Not Knight, Dragoon, Samurai, Berserker, Mystic Knight
20 = No Classes
21 = No Classes
22 = No Classes
23 = No Classes
24 = No Classes
25 =
26 =
27 =
28 =
29 =
2A = No Classes
2B =
2C =
2D =
2E =
2F =
30 =
4A = Black Mage, Red Mage, Blue Mage, Time Mage, Summoner, Mimic

Compatibilities
00 = None
15 = Magic Sword OK and Double Grip OK
16 = Magic Sword OK
17 = Jump OK
18 = Back Row OK and Double Grip OK
19 = Double Grip OK
1A = Double Grip OK
1B = Double Grip ONLY and Back Row OK
1C = Halves MP During Battle
1D = Improves "Steal"
1E = Increases Elemental Magic Strength
1F = Improves "Holy"
23 = Back Row OK
40 = Nothing?
55 = Double Grip OK and Magic Sword OK
58 = Back Row OK and Double Grip OK
59 = Double Grip OK
5A = Double Grip OK
69 = Uses MP and Double Grip OK
9B = Double Grip ONLY and Back Row OK

Cast Type
0x06 and multiples makes Random cast use Abilities
0x0C and multiples makes Random cast use Magics

Random Cast
This is what the weapon Casts when it is swung.
The ones that say "Nothing?" are ones that in my testing, did not do
anything, but may infact do something under other conditions that I
was too lazy to expirament with. You can also assume that any of the
ones with a question mark (?) are unsure, if you can correct one of
them, please let me know, I'd be much obliged.

If they are blank, or unlisted, this means they are untested (512
values is alot...). If you get the chance to test them, please let me
know what they do.

Due to the fact that abilities normally require certain conditions or
situations, some of them simply won't be useful (Throw for instance).
Additionally, Magics/Abilties with a special method of targeting
(Death Roulette, for instance) almost always do not keep their
targeting mode, and will simply effect the target struck by the
weapon.

*1 : Does Nothing *2 : Big Red X
*3 : Freezes Game *4 : Casts Fire Sword
*5 : seems to 100% defence from physical attacks

-##---Magic-(0C)------------------Ability-(06)---------------------
00 = Nothing : Nothing
01 = '' : !Other *1
02 = '' : !Item *2
03 = '' : !Change
04 = '' : !Defence
05 = '' : !Fight
06 = '' : !Protect
07 = '' : !Kick
08 = '' : !BuildUp
09 = '' : !Chakra
0A = '' : !Escape
0B = '' : !Steal
0C = '' : !Capture
0D = '' : !Jump
0E = '' : !DrgnSwd
0F = '' : !Smoke
10 = '' : !Image
11 = Nothing : !Throw (Throws Nothing)
12 = Cure : !SwdSlap
13 = Scan : !GP Toss
14 = Antdt : !Slash
15 = Mute : !Animals
16 = Shell : !Aim *3
17 = Mini : !X-Fight
18 = Cure2 : !Summon *1
19 = Raise : !Peep
1A = Confu : !Scan
1B = Blink : !Tame
1C = Shell : !Control
1D = Esuna : !Catch (Never Works)
1E = Cure3 : !Release (Does 0 damage to a fixed target)
1F = Wall : !Mix (Mysidian Rabbit)
20 = Bersrk : !Drink *2
21 = Arise : !Pray
22 = Holy : !Revive
23 = Dispel : !Terrain
24 = Fire : !Dummy01 (Nothing)
25 = Ice : !Conceal *3 (No !Appear command)
26 = Bolt : !Appear (hahaha)
27 = Venom : !Dummy02 *4
28 = Sleep : !Sing *4
29 = Toad : !Flirt
2A = Fire2 : !Dance
2B = Ice2 : !Mimic *3
2C = Bolt2 : !MgSwd (Lv.1) *4 To cast the actual magics
2D = Drain : !MgSwd (Lv.2) *4 Such as the Other Magic swords
2E = Break : !MgSwd (Lv.3) *4 Time Magic and Such, Set the
2F = Bio : !MgSwd (Lv.4) *4 Cast type byte to 0C and set the
30 = Fire3 : !MgSwd (Lv.5) *4 Cast according to the magic
31 = Ice3 : !MgSwd (Lv.6) *4 values (on the left)
32 = Bolt3 : !White (Lv.1) *4
33 = Flare : !White (Lv.2) *4
34 = Doom : !White (Lv.3) *4
35 = Asper : !White (Lv.4) *4
36 = Speed : !White (Lv.5) *4
37 = Slow : !White (Lv.6) *4
38 = Regen : !Black (Lv.1) *4
39 = Mute : !Black (Lv.2) *4
3A = Haste : !Black (Lv.3) *4
3B = Float : !Black (Lv.4) *4
3C = Demi : !Black (Lv.5) *4
3D = Stop : !Black (Lv.6) *4
3E = Exit : !Time (Lv.1) *4
3F = Comet : !Time (Lv.2) *4
40 = Slow2 : !Time (Lv.3) *4
41 = Return : !Time (Lv.4) *4
42 = Demi2 : !Time (Lv.5) *4
43 = Haste2 : !Time (Lv.6) *4
44 = Old : !Call (Lv.1) *4
45 = Meteo : !Call (Lv.2) *4
46 = Quick : !Call (Lv.3) *4
47 = X-zone : !Call (Lv.4) *4
48 = Junk : !Call (Lv.5) *4
49 = : !Call (Lv.6) *4
4A = : !Wht/Blk (Lv.1) *4
4B = : !Wht/Blk (Lv.2) *4
4C = : !X-Magic
4D = : !Blue
4E = : *1
4F = Junk : Woopdee + !Jump
50 = Junk : Woopdee
51 = Junk : "Throbbing"
52 = : Dummy03 (Jump)
53 = : Rage (Geomancy)
54 = : Iris on Lenna and show stats *3
55 = : !Fight
56 = Junk : Quake (Geomancy)
57 = Power Song? : Nothing
58 = Speed Song? : Nothing
59 = Strength Song? : !Steal
5A = MP Song? : !Change
5B = LVL song? : Squirrel (Animals)
5C = Requium? : !Defence
5D = Love Song? : Mysidian Rabbit (Animals)
5E = Temptation Song? : !BuildUp
5F = Chocobo : *5
60 = Sylph : *5
61 = Remora : !Capture
62 = Shiva : *5
63 = Ramuh : !X-Fight
64 = Ifrit : *5
65 = Titan : !Revive
66 = Golem : *5
67 = Shoat : *5 (but does strike)
68 = Carbunkle : *5
69 = Syldra/Hydra : Freezes Game
6A = Odin : *5
6B = Phoenix :
6C = Leviathan :
6D = Bahamut :
6E = Quake (Geogmancy) :
6F = Branch Spear (Geomancy) :
70 = Nothing? :
71 = Absorbs HP :
72 = Absorbs MP :
73 = Nothing? :
74 = Some Song :
75 = Some Song :
76 = Song + Dmg + Confuse :
77 = Song + DMG :
78 = Nothing? :
79 = MP Absorb :
7A = HP Absorb :
7B = Confuse :
7C = Wall/Shell or Something :
7D = Nothing? :
7E = Nothing? :
7F = Engtangle? :
80 = Goblin Punch? :
81 = Goblin Punch? :
82 = Condemn :
83 = Roulette :
84 = Aqua rake :
85 = Lvl 5 Death :
86 = Lvl 4 Gravi :
87 = Lvl 2 Old :
88 = Lvl 3 Flare :
89 = Frog Song :
8A = Small Melody :
8B = Flash :
8C = Time Slip :
8D = Moon Flute :
8E = Death Claw :
8F = Aero :
90 = Aero 2 :
91 = Aero 3 :
92 = Emission :
93 = Goblin Punch :
94 = Black Shock :
95 = Gaurd Off :
96 = Fusion/Pep Up :
97 = Mind Blast :
98 = Vampire :
99 = Magic Hammer :
9A = Big Gaurd :
9B = Exploder :
9C = ???? (The actual Attack) :
9D = 1000 Needles :
9E = White Wind :
9F = Missile :
A0 = Stars (Toad) :
A1 = ? Red Rings :
A2 = ? Run Noise :
A3 = Nothing :
A4 = ? Halts Gauge :
A5 = Instant Kill :
A6 = Funky GFX (Random Effect) :
A7 = Delta GFX (Break) :
A8 = Nothing :
A9 = ? Flash :
AA = Nothing :
AB = Rage (Geomancy) :
AC = Nothing :
AD = ? Scan GFX :
AE = ? Blue Ring :
AF = Grim Reaper (Death) :
B0 = Slash+Skull (Death) :
B1 = Explosion (Death) :
B2 = Some Entangle :
B3 = Break :
B4 = Break :
B5 = Poison thingy :
B6 = Purple Balls :
B7 = Flash (Zombie) :
B8 = Spores (Zombie) :
B9 = Smokepuffs (Zombie) : Happy Jig *1
BA = Nothing?
BB =
BC =
BD =
BE =
BF = Nothing?
C0 = Fah?
C1 = Needle
C2 = Whirl Wind
C3 = Bone thingy
C4 = Areo GFX, Whirl Wind DMG
C5 = Mucus

Usage
| Class Restrictions
| | Effect
| | | Compatibilities
| | | | Magic/Abil Cast Type
| | | | | 1?
| | | | | | Attack Power
| | | | | | | 2?
| | | | | | | | 3Attribute (Element?)
| | | | | | | | | Magic/Abil Cast Chance
| | | | | | | | | | Magic/Abil Cast
| | | | | | | | | | | 4?
|__|__|__|__|__|__|__|__|__|__|__|_
80-40-80-00-00-78-03-30-08-00-00-00 Bare Hands
80-02-80-16-04-78-07-32-00-00-00-00 (Knife)Knife
80-02-80-16-04-78-0E-32-00-00-00-00 (Knife)Dagger
80-02-80-16-04-78-17-32-00-00-00-00 (Knife)Mythril
80-03-A0-16-04-78-1D-32-00-00-00-00 (Knife)Kunai
80-02-88-16-0C-78-1F-32-00-21-15-00 (Knife)MageMash
80-02-80-16-44-78-24-32-00-00-00-00 (Knife)Guardian
80-03-A0-16-04-78-2E-32-00-00-00-00 (Knife)Kodachi
80-02-80-16-04-78-29-32-00-00-00-00 (Knife)Orihalcn
80-02-40-16-04-78-38-32-40-00-00-00 (Knife)AirLance
80-02-A0-16-0C-78-51-32-00-19-34-00 (Knife)Assassin
80-03-A0-16-84-78-63-32-00-00-00-00 (Knife)Hardened
80-04-80-55-04-78-0F-31-00-00-00-00 (Sword)Broad
80-04-80-55-04-78-16-31-00-00-00-00 (Sword)RegalCut
80-04-80-55-04-78-1F-31-00-00-00-00 (Sword)Mythril
80-04-80-55-04-78-25-31-04-00-00-00 (Sword)Coral
80-04-80-55-0C-78-2B-31-00-21-44-00 (Sword)Ancient
80-04-80-55-04-78-39-31-00-00-00-00 (Sword)Epee
80-04-80-55-0C-78-31-31-00-32-28-30 (Sword)Slumber
80-05-80-55-84-16-63-31-00-00-00-00 (Sword)Defender
80-05-C7-55-04-78-6E-31-10-00-00-00 (Sword)Excalibur
80-05-80-55-04-78-8C-31-00-00-00-38 (Sword)Ragnarok
80-06-00-17-00-78-37-33-00-00-00-38 (Spear)Javelin
80-06-A0-17-00-78-19-33-00-00-00-00 (Spear)Spear
80-06-80-17-00-78-1E-33-00-00-00-00 (Spear)Mythril
80-06-80-17-00-78-26-33-04-00-00-00 (Spear)Trident
80-06-80-17-00-78-2C-33-40-00-00-00 (Spear)Wind
80-06-80-17-00-78-3E-33-00-00-00-00 (Spear)Partisan
80-06-80-17-00-78-36-33-00-00-00-00 (Spear)Gungnir
80-1E-80-00-02-78-3D-33-00-64-55-00 (Spear)DblLance
80-06-C2-17-00-78-6D-33-10-00-00-00 (Spear)Holy
80-06-80-17-00-78-77-73-10-00-00-00 (Spear)Dragoon
80-07-80-59-00-78-17-34-50-00-00-38 (Axe)Battle
80-48-80-59-00-78-1C-34-50-00-00-00 (Hammer)Mythril
80-47-80-59-00-78-21-34-50-00-00-00 (Axe)Ogre
80-08-80-59-00-78-26-34-50-00-00-00 (Hammer)War
80-07-80-59-08-78-30-34-50-43-27-00 (Axe)Venom
80-08-20-59-02-78-3A-3A-50-19-56-00 (Hammer)Earth
04-07-8A-69-00-78-47-3C-5A-0A-05-00 (Axe)RuneAxe
40-48-80-58-00-78-51-3A-50-00-00-00 (Hammer)Thor
80-09-80-5A-00-78-2A-37-0C-00-00-38 (Katana)Katana
80-09-40-5A-02-78-2C-37-0C-0C-53-00 (Katana)AirBlade
80-09-80-5A-00-78-3A-37-0C-00-00-00 (Katana)Kotetsu
80-09-80-5A-00-78-33-37-0C-00-00-00 (Katana)Bizen
80-09-80-5A-00-78-57-37-0C-00-00-00 (Katana)Forged
80-09-80-5A-00-78-61-37-19-00-00-30 (Katana)Murasame
80-09-80-5A-20-3A-6B-37-0F-00-00-00 (Katana)Masamune
80-09-80-5A-00-78-75-37-14-00-00-38 (Katana)Tempest
04-4A-88-23-00-78-08-3B-46-00-00-48 (Rod)Rod
04-4A-01-23-00-B0-10-3B-50-00-01-48 (Rod)Fire
04-4A-02-23-00-B1-10-3B-50-00-02-48 (Rod)Ice
04-4A-04-23-00-B2-10-3B-50-00-04-38 (Rod)Thunder
04-4A-08-23-00-AF-20-3B-50-00-08-38 (Rod)Venom
04-4A-8A-23-08-78-1E-49-50-19-35-38 (Rod)Lillith
04-4A-6F-1E-00-78-28-3B-50-00-07-38 (Rod)Wizard
80-4B-80-40-00-78-09-34-5F-00-00-38 (Staff)Staff
80-4B-80-00-00-78-13-34-5F-00-00-30 (Staff)Mythril
80-4B-C7-00-08-78-00-7F-4B-63-20-30 (Staff)Power
80-4B-89-00-08-78-00-7F-00-64-18-38 (Staff)Healing
80-4B-89-00-00-A2-2D-06-00-3C-10-30 (Staff)Light
80-4B-10-1F-00-19-35-6C-00-2D-01-38 (Staff)Sage
80-4B-8A-23-00-23-3C-06-00-5A-10-38 (Staff)Judgment
40-4D-80-9B-00-78-27-36-46-00-01-38 (Bow)Fire
40-4D-80-9B-00-78-27-36-46-00-02-38 (Bow)Ice
40-4D-80-9B-00-78-27-36-46-00-04-38 (Bow)Thunder
40-4D-80-9B-00-78-2B-35-46-C2-01-38 (Bow)Darkness
40-4D-80-9B-00-78-31-35-46-88-80-38 (Bow)KilerBow
40-4D-80-9B-00-78-38-36-5A-0F-00-38 (Bow)Elven
40-4D-E2-9B-00-78-65-36-5A-1E-00-38 (Bow)Yoichi
40-4D-80-9B-00-78-6F-72-04-00-00-78 (Bow)Artemis
20-4E-80-9B-08-78-0F-7F-00-64-74-78 (Harp)Silver
20-4E-80-9B-08-78-19-7F-00-63-75-78 (Harp)Dream
20-4E-80-9B-08-78-23-7F-00-63-76-78 (Harp)Lamia
20-4E-80-9B-08-78-2D-7F-00-63-77-38 (Harp)Apollo
40-4F-80-23-08-78-1A-38-5A-32-7F-38 (Whip)Whip
40-4F-80-23-08-78-34-38-5A-32-7F-38 (Whip)Chain
40-4F-80-23-08-78-2A-38-5A-21-26-38 (Whip)Thunder
40-4F-E1-23-08-78-52-38-5A-21-30-38 (Whip)Flame
40-4F-80-23-08-78-5C-72-10-32-7F-38 (Whip)Dragon
20-50-80-23-00-78-18-39-00-00-00-38 (Bell)Giyaman
20-50-20-23-02-78-23-3A-63-19-56-38 (Bell)Earth
20-50-7F-23-00-78-2D-3C-63-0A-05-38 (Bell)Rune
20-50-80-23-00-78-37-39-00-00-00-38 (Bell)Tinker
80-40-80-00-00-78-00-00-00-00-00-38 (Knife)Sabre
80-45-8F-00-00-78-54-0D-19-54-00-38 (Sword)Drain
80-44-80-69-00-78-32-3C-63-14-08-38 (Sword)RuneEdge
80-45-80-55-04-78-3F-31-01-00-00-00 (Sword)Flame
80-45-80-40-04-78-41-31-02-00-00-38 (Sword)IceBrand
80-5E-80-23-00-78-23-38-5F-00-00-38 (---)FullMoon
80-00-80-00-00-78-32-00-00-00-00-38 (Star)Shuriken
80-00-80-00-00-78-75-00-00-00-00-38 (Star)Pinwheel
80-04-80-40-00-78-64-28-80-01-00-38 (Sword)Excalipur
40-4F-80-23-08-78-48-72-04-32-7F-38 (Whip)Beastkiller
80-4B-80-58-00-78-10-3A-46-00-00-38 (Whip)Flail
80-4B-80-58-00-78-32-3A-5A-00-00-38 (---)MornStar
04-4A-89-23-09-C1-00-7F-00-63-00-38 (Rod)Wonder
80-45-C7-55-04-78-96-6E-00-00-00-38 (Sword)BraveBld
80-00-80-00-00-78-19-00-00-00-00-38 (---)Soot
80-42-A7-16-06-78-01-64-00-19-0A-38 (Knife)Chicken
40-5E-80-23-00-78-47-38-5A-00-00-38 (---)RisinSun
40-4D-80-9B-00-78-26-35-46-00-00-38 (Bow)Silver
40-4D-80-9B-02-78-45-38-50-19-17-38 (Bow)Gale
40-4D-80-1B-08-78-00-00-5A-21-15-38 (Bow)Magic
40-4D-80-9B-00-78-5B-72-08-00-00-38 (Bow)Aviskill
80-47-80-59-08-78-2B-34-55-21-34-38 (Axe)Doom
80-47-80-59-00-78-5B-34-5A-00-00-38 (Axe)Giant
80-55-F9-00-00-78-59-73-80-00-00-38 (Knife)ManEater
80-42-A0-16-06-78-42-32-00-21-0C-38 (Knife)Thief
80-42-A8-16-06-78-33-32-00-32-2A-38 (Knife)Dancing
80-44-8A-55-04-78-66-31-00-00-00-38 (Sword)Enhancer


Enemy data


0x100200 - 0x102FFF(?)

An Enemy consists of a whole 32 bytes

a b c d e f g h i j k l m n o p
| | | | | | | | | | | | | | | |
A- 0A-05-01-00-00-00-05-00-10-00-03-00-0A-00-14-00
B- 02-00-80-00-00-00-00-00-00-00-00-00-00-00-00-06

Aa = Speed (Gauge time)
Ab = Attack Power
Ac = Hits? An Attack Multiplier of some sort.
Ad = Magic Defense
Ae =
Af =
Ag =
Ah =
Ai-Aj = HP, First 1s and 255s, then 4095s and 65535s (I.E. 05 00 = 0005 = 5)
Ak-Al = MP, ''
Am-An = Experience, ''
Ao-Ap = Gil, ''
Ba = Attack Graphic & Sound Effect
¤ 02 = Horizontal Grey Slash
¤ 03 = Horizontal Grey-White Slash
¤ 04 = Horizontal White Slash
¤ 05 = Horizontal Blue-White Slash
¤ 06 = Horizontal Blue Slash
¤ 10 = Diagonal Green Slash
¤ 11 =
¤ 12 = Diagonal White Slash
¤ 20 = One Grey Star
¤ 60 = Staff (not visible on characters, but does make them dance if it misses @_@)
¤ 80 = Three Big Red-orange Stars
¤ 88 = Two Yellow Spiral Slashes
¤ A0 = Barf
¤ FF = Little Weird Arrow
Bb = ? Strength (Fire?)
Bc
Bd
Be
Bf
Bg
Bh = Weakness
Bi
Bj
Bk = Starting Condition, Uses bitwise operands (I.E. C6 would be Blind + Zombie + Stone + Wounded) :
00 = Normal
01 = Blind
02 = Zombie
04 = Poison
08 = Float
10 = Mini
20 = Toad
40 = Stone
80 = Wounded
Bl
Bm = Special Attributes,
¤ 01 = 1hp Regen
¤ 02 = Invulnerablity to weapons
¤ 04 = Unsure
¤ 08 = Unsure
¤ 10 = Unsure
¤ 20 = No Idea
¤ 40 = Decreased Damage from weapons
¤ 80 = Wall

Bn
Bo = Name, Enter the byte of the enemy for its name (00 = Goblin, etc...)
Bp = Level, 00 to 255

0x1002000--- Goblin SPD 10, ATK 5, MND 0, EVA 0, 00, 00, 05
0A-05-01-00-00-00-05-00-10-00-03-00-0A-00-14-00 : HP 16, MP 3, EXP 10, Gil 20
02-00-80-00-00-00-00-00-00-00-00-00-00-00-00-06 : Level 6
Steal Tonic, Goblin Punch

0x1002020--- Killer Bee SPD 10, ATK 5,, EVA 10, 00, 00, 05
0A-05-02-0A-00-00-05-00-14-00-00-00-0F-00-14-00 : HP 20, MP 0, EXP 15, GIL 20
00-20-30-00-00-00-40-00-00-00-88-00-00-00-01-01 : Level 1

so on


0x115be0 or (some byte around it, i dont recall, its been a while) will alter the games menu control (I've even made it so the menus are all roulette style)

0x110812 = Armour Data
0x117200 = Starting Stats
0x112600 = Equipment Restrictions
Anime_World
Bag of Stinky Weeds
Level: 2

Posts: 1/1
EXP: 23
For next: 23

Since: 05-06-06
From: Ribeirão Preto - SP

Since last post: 556 days
Last activity: 554 days
Posted on 05-06-06 02:42 PMQuote
In this game compression, an 8-bit value is used to determine
the nature of the following groups of data. A value of 1
indicated an uncompressed value. This means one byte is
read from the input file and then written to the output
file.

A value of 0 indicated a compressed value. This means
two bytes are read, from which a pointer to previous data
can be generated. The pointer contains the length of the
data to be retrieved as well as the offset for it to be
retrieved from. Since pointers aren't used for 1-2 byte
values, a value of 3 is added to the length.

LZ Compression combined with Bit Mapping
Bit Mapping
0 = Compressed Text
1 = Normal Text

Configuration of 2Bytes LZ
O4 O5 O6 O7 O8 O9 O10 O11 | O1 O2 O3 L1 L2 L3 L4 L5

O = Offset Pointer
L = Lenght

Have a Nice Day!

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