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11-13-07 11:42 PM
rustedmagick forums - The ROM Hacking Data Repository - Zelda II (NES) |
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Gil_Galad
Bag of Stinky Weeds
Level: 9

Posts: 15/16
EXP: 2726
For next: 436

Since: 11-24-02

Since last post: 1815 days
Last activity: 1810 days
Posted on 11-24-02 07:13 PMQuote
Data from the Game Hackers Database

Data submitted by Quor

Change this byte from 02 to 00 and you will be able to walk over any terrain (mountains, oceans) in the overworld. 72E

This byte defines the number of lives you start the game with; set it to any value you like. 1C369
Chill Penguin
Bag of Stinky Weeds
Level: 6

Posts: 7/7
EXP: 669
For next: 238

Since: 04-14-04

Since last post: 832 days
Last activity: 569 days
Posted on 08-03-05 09:12 PMQuote
RAM Addresses
---------------------------------------------------------------------

$0029 - Player's Current Y position

$004D - Player's Current X position


$0054 - X Position of
$0055 - X Position of
$0056 - X Position of
$0057 - X Position of
$0073 - Y position on map (not visually)
$0074 - X position on map (not visually)

$00A1 - Enemy 6's ID
$00A2 - Enemy 5's ID
$00A3 - Enemy 4's ID
$00A4 - Enemy 3's ID
$00A5 - Enemy 2's ID
$00A6 - Enemy 1's ID

$00C2 - Current amount of health enemy 6 has
$00C3 - Current amount of health enemy 5 has
$00C4 - Current amount of health enemy 4 has
$00C5 - Current amount of health enemy 3 has
$00C6 - Current amount of health enemy 2 has
$00C7 - Current amount of health enemy 1 has

$00F5 - Controller 1 button pressed
$00F6 - Controller 2 button pressed
$00F7 - Controller 1 button held
$00F8 - Contorller 2 button held

$049C - ???

$057D - ???

$05DF - Current number of enemies killed for magic/exp. bag

-----------------------------Extremely Complicated---------------------------------

$0608 - Heart Containter #2 will appear (FF - yes : FB - no)

$0610 - Trophey will appear (FF - yes : F7 - no)

$0613 - Heart Container #1 (S of Parapa Palace) will appear (FF - yes : DF - no)

$0615 - Exp. Bag (NE of Castle) will appear (FF - yes : FD - no)

$0616 - Magic Container #1 (S of Castle) will appear (FF - yes : FE - no)
$0617 - Exp. Bag (E of Saria) will appear (FF - yes : DF - no)

$061C - Extra Life (W of Cemetary Palace) will appear (FF - yes : FD - no)

$0624 - Red magic jar (Death MT #1) will appear (FF - yes : FB - no)

$0626 - Red magic jar (Death MT #2) will appear (FF - yes : F7 - no)

$0629 - Red magic jar (Death MT #3) will appear (FF - yes : DF - no)
$062A - Hammer will appear (FF - yes : FE - no)

$062D - Magic Container #2 (Death MT) will appear (FF - yes : BF - no)

$0643 - Heart Container #3 (N of Island Palace) will appear (FF - yes : FB - no)

$0657 - Heart Container #4 (E of Seaside Palace) will appear (FF - yes : BF - no)

$0680 - Parapa Desert Key #2 will appear (FB - yes : FA - no)
$0681 - Parapa Desert Key #1 will appear (FF - yes : F7 - no)

$0684 - Parapa Desert Lock to Candle (FD - yes : BD - no : 7D - Candle gone : )

---------------------------------END of Complications-------------------------------

$0700 - Current number of lives

$0749 - Current position of the selector on Magic

$074C - ???

$0760 - ???

$076C - ???

$076F - A fairy if 08
$0770 - Exp. needed for Next Level (add 255 for every value)
$0771 - Exp. needed for Next Level (000 - 255)

$0773 - Current Magic left in meter
$0774 - Current Life left in meter
$0775 - Second digit of exp. (add 255 for every value)
$0776 - First digit of exp. (000 - 255)

$0777 - Attack Power
$0778 - Magic Power
$0779 - Life Power

$077B - Have Shield magic
$077C - Have Jump magic
$077D - Have Life magic
$077E - Have Fairy magic
$077F - Have Fire magic
$0780 - Have Reflect magic
$0781 - Have Spell magic
$0782 - Have Thunder magic
$0783 - Current number of Magic Containers
$0784 - Current number of Heart Containers
$0785 - Have Candle
$0786 - Have Glove
$0787 - Have Raft
$0788 - Have Boots
$0789 - Have Flute
$078A - Have Cross
$078B - Have Hammer
$078C - Have Magic Key

$0793 - Current number of keys
$0794 - Number of Crystals left for grand palace

$0796 - Have (Downward Thrust 10) (Upward Thrust 04) (Both 14)

$0798 - Have collected (Trophey B6 - yes) (Medicine 43 - yes)
$0799 - Have collected the Mirror (01 - yes)
$079A - Have collected note from Baju (08 - yes)
$079B - Have collected some water (01 - yes)
$079C - Have collected lost child (20 -yes)

$07E8 - Noise
$07E9 - Triangle
$07EA - Pulse 2
$07EB - Pulse 1
$07FB - ???MUSIC???

$0FA0 - Player name value #1
$0FA1 - Player name value #2
$0FA2 - Player name value #3
$0FA3 - Player name value #4
$0FA4 - Player name value #5
$0FA5 - Player name value #6
$0FA6 - Player name value #7
$0FA7 - Player name value #8

$740E - Beginning number of Magic Containers for new game
$740F - Beginning number of Heart Containers for new game

$DD4C - Beginning of graphics shown for experience (part 1)

$DD5C - Beginning of graphics shown for experience (part 2)

$DDC0 - Beginning of experience gained for enemies

ROM Addresses
---------------------------------------------------------------------
Enemies that give no experience
0x01DD5C - Show no experience points (part 1)
0x01DD6C - Show no experience points (part 2)

Enemies that give 2 experience
0x01DD5D - Show no experience points (part 1)
0x01DD6D - Show "2" experience points (part 2)

Enemies that give 3 experience
0x01DD5E - Show no experience points (part 1)
0x01DD6E - Show "3" experience points (part 2)

Enemies that give 5 experience
0x01DD5F - Show no experience points (part 1)
0x01DD6F - Show "5" experience points (part 2)

Enemies that give 10 experience
0x01DD60 - Show no experience points (part 1)
0x01DD70 - Show "10" experience points (part 2)

Enemies that give 20 experience
0x01DD61 - Show "2" experience points (part 1)
0x01DD71 - Show "0" experience points (part 2)

Enemies that give 30 experience
0x01DD62 - Show "3" experience points (part 1)
0x01DD72 - Show "0" experience points (part 2)

Enemies that give 50 experience
0x01DD63 - Show "5" experience points (part 1)
0x01DD73 - Show "0" experience points (part 2)

Enemies that give 70 experience
0x01DD64 - Show "7" experience points (part 1)
0x01DD74 - Show "0" experience points (part 2)

Enemies that give 100 experience
0x01DD65 - Show "10" experience points (part 1)
0x01DD75 - Show "0" experience points (part 2)

Enemies that give 150 experience
0x01DD66 - Show "15" experience points (part 1)
0x01DD76 - Show "0" experience points (part 2)

Enemies that give 200 experience
0x01DD67 - Show "2" experience points (part 1)
0x01DD77 - Show "00" experience points (part 2)

Enemies that give 300 experience
0x01DD68 - Show "3" experience points (part 1)
0x01DD78 - Show "00" experience points (part 2)

Enemies that give 500 experience
0x01DD69 - Show "5" experience points (part 1)
0x01DD79 - Show "00" experience points (part 2)

Enemies that give 700 experience
0x01DD6A - Show "7" experience points (part 1)
0x01DD7A - Show "00" experience points (part 2)

Enemies that give 1000 experience
0x01DD6B - Show "10" experience points (part 1)
0x01DD7B - Show "00" experience points (part 2)

0x01DDD0 - Experience Points Type 01 (000)
0x01DDD1 - Experience Points Type 02 (002)
0x01DDD2 - Experience Points Type 03 (003)
0x01DDD3 - Experience Points Type 04 (005)
0x01DDD4 - Experience Points Type 05 (010)
0x01DDD5 - Experience Points Type 06 (020)
0x01DDD6 - Experience Points Type 07 (030)
0x01DDD7 - Experience Points Type 08 (050)
0x01DDD8 - Experience Points Type 09 (070)
0x01DDD9 - Experience Points Type 10 (100)
0x01DDDA - Experience Points Type 11 (150)
0x01DDDB - Experience Points Type 12 (200)

-I'll fill this in later-
http://www.tekhacks.net/bored/tek.php

(edited by Chill Penguin on 08-10-05 09:34 AM)
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