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11-13-07 11:42 PM
rustedmagick forums - The ROM Hacking Data Repository - The Legend of Zelda (NES) |
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Gil_Galad
Bag of Stinky Weeds
Level: 9

Posts: 7/16
EXP: 2726
For next: 436

Since: 11-24-02

Since last post: 1815 days
Last activity: 1810 days
Posted on 11-24-02 05:59 PMQuote
All data is from the Game Hackers Database

Data submitted by

Map data location from EFX and _demo_
Text color info from Quor
All other submissions from Jay McGavren


This area contains the overworld map. Each byte refers to one of 256 vertical columns defined elsewhere in the ROM. 15429-15BD8

The data for the vertical columns used in the overworld map. The format has not yet been cracked but each byte affects multiple columns depending on its value. 15BE8-?????

The data in this area affects which type of doors connect which rooms in dungeons. Changing it can replace existing doors with solid walls and vice-versa. The format has not yet been cracked. 15FD8?-?????

The intro story text. 1A450-1A7CB

The color info for the intro story text. Not all data within this area applies to the colors, though. Try setting bytes to '00' to turn the text white. 1A834-1A87A

The area for the title screen data. 1A930?-1AB8F?
Skiffles
Bag of Stinky Weeds
Level: 5

Posts: 2/4
EXP: 331
For next: 198

Since: 02-27-03
From: Pittsburgh

Since last post: 415 days
Last activity: 414 days
Posted on 04-11-05 05:58 PMQuote


.yep, thats me
the alt

Bag of Stinky Weeds
Posts: 2
Level: 3
EXP: 78
Ranked: 48
Just some Ram locations and such I've found
--

$73B5:99 57 06 STA $0657,Y @ $066C = #$00 ; pick up stopwatch
$6CE8:EE 6D 06 INC $066D ; collecting rubies
$73B5:99 57 06 STA $0657,Y @ $0658 = #$04 ; collecting bombs
$6CF8:CE 6D 06 DEC $066D = #$64 ; using arrows

makes bombs add 20 rupees [in RAM]
--
$6020 A9 14 8D 7D 06 4C B6 78

LDA #$14
STA $607D
JMP 73b8

$73B5 4C 20 60
JMP $6020

--



$0656 = ram address of current subweapon
$0657 = ....................... sword
$0658 = ....................... bombs
$0659 = ....................... arrows
$065A = ....................... Bow
$065b = ....................... candle
$065c = ....................... whistle
$065d = ....................... meat
$065e = ....................... potion
$065F = ....................... magic wand
$0660 = ....................... raft
$0661 = ....................... book
$0662 = ....................... ring
$0663 = ....................... stepladder
$0664 = ....................... magic Key
$0665 = ....................... bracelet
$0666 = ....................... Letter
$066D = ....................... rubies
$066e = ....................... keys
$066f = ....................... heart containers
$0670 = ....................... health bit [last heart]
$0671 = ....................... Triforce
$0675 = ....................... boomerang type
$0676 = ....................... shield
$067D = ....................... + rupees
$067E = ....................... - rupees
$0668 = ....................... map
$0667 = ....................... compass
$6B90 = ....................... Link's Current Pallete
$00b9 = ....................... Link's Sword animation whatever
$0038 = ....................... Bomb countdown
$0082 = ....................... Arrow's X location
$0096 = ....................... Arrow's Y location
$0070 = ....................... Link's X Location
$0084 = ....................... Link's Y Location
$0098 = ....................... Link's Direction
$0080 = ....................... Candle fire 1's X location
$0081 = ....................... Candle Fire 2's X location
$0094 = ....................... Candle Fire 1's Y location
$0095 = ....................... Candle Fire 2's Y location
$00FA = ....................... Input Byte [held]
$00F8 = ....................... Input Byte [pressed]
$005A = ....................... World Type [overworld = 0] [Underworld = 1]
$00EB = ....................... Current Location in Overworld
$00E7 = ....................... Scroll Direction
$00A6 = ....................... Sword Beam Direction
$049E = ....................... if set to 26: walk through walls
$00B7 = ....................... Raft usage & direction
$00C0 = ....................... Link's recoil when hit
$00E1 = ....................... Loading the subscreen
$00E0 = ....................... 00 = normal 01 = paused [select pressed]
$00FC = ....................... Screen scroll for subscreen
$00ED = ....................... Vertical Scroll location
$00FD = ....................... Horizontal Scroll location
$00A7 = ....................... Boomerang Direction
$00A5 = ....................... Sword Direction
$00A6 = ....................... Sword Beam Direction

Setzlayout 0.7 - New: Quotes!
<jasukan> with shit stuck to his ass
<Elric> I think you just described me, Jas...

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